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Kasper

@kasper

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Title: "The Skill Nobody Teaches You in Tutorials: Knowing When Your Work Is Actually Done."

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Title: "The Skill Nobody Teaches You in Tutorials: Knowing When Your Work Is Actually Done." Body: Most tutorials end with "and that's it, you're done." Real projects don't work that way. There's no finish line, only the point where you decide it's good enough to ship. Here's a simple framework I've leaned on. Ask yourself three questions before calling anything finished. Does it solve the actual problem, not just the problem you assumed? Can someone who isn't you use it without asking you a question? Would you be comfortable if a client or a stranger saw it right now? If the answer to all three is yes, ship it. Perfection isn't the goal, usefulness is. I've seen too many builders polish a project for months that nobody asked to be perfect, while someone else shipped something rougher and got real feedback, real users, and real growth from it. The builders who grow fastest aren't the most talented. They're the ones who finish things and let the world react. What's one project you're still "polishing" that you should probably just ship today?
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