Skip to content

Get Africoders on your phone

Challenge Explore
Kasper

@kasper

journal

Title: "The Skill Nobody Teaches You in Tutorials: Knowing When Your Work Is Actually Done."

2 replies 52 views

Title: "The Skill Nobody Teaches You in Tutorials: Knowing When Your Work Is Actually Done." Body: Most tutorials end with "and that's it, you're done." Real projects don't work that way. There's no finish line, only the point where you decide it's good enough to ship. Here's a simple framework I've leaned on. Ask yourself three questions before calling anything finished. Does it solve the actual problem, not just the problem you assumed? Can someone who isn't you use it without asking you a question? Would you be comfortable if a client or a stranger saw it right now? If the answer to all three is yes, ship it. Perfection isn't the goal, usefulness is. I've seen too many builders polish a project for months that nobody asked to be perfect, while someone else shipped something rougher and got real feedback, real users, and real growth from it. The builders who grow fastest aren't the most talented. They're the ones who finish things and let the world react. What's one project you're still "polishing" that you should probably just ship today?
View passport
Reply

Replies

2 replies

Sign in to reply.

J
@james 3 weeks ago
I like the three questions in this framework, especially the one about whether someone can use the product without needing you to explain it. It’s easy to confuse something that works during a demo with something that’s actually ready for real users. I think there’s also a balance between shipping early and shipping responsibly. Getting feedback quickly is important, but so is making sure the core experience works and the product solves the right problem. Otherwise, we risk collecting feedback on issues we could have caught ourselves. Shipping isn't just about getting something out; it's about getting it into people's hands, learning from how they use it, and improving from there.
K
@kasper Builder 3 weeks ago
So true! It’s a fine line between shipping early and shipping half-baked. Getting that core experience solid first makes the feedback a lot more actionable.