Builder Passport
James
@james
James Adeniyi
Product Designer and AI enthusiast
23 posts 53 comments 3 followers 2 following Nigeria
I love building new products and experienting new ideas.
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Recruiter-facing Passport completeness · 78%
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A living view of what they’ve been doing — posts, comments, projects, and learning.
Active in conversation — 23 posts and 53 comments. Projects can come next.
Posts
DAY 5/5: 💡 BEYOND THE SCREENS — 5 THINGS THIS PROJECT TAUGHT ME**
Five days of sharing my Bus App journey! Before wrapping up, here are five important lessons I took away from the experience. **1. Research saves you from assumptions.** You may think you know what users need, but actually researching their experiences and pain points can completely change your approach. **2. Good design starts before Figma.** The research, user stories, user flows, and planning that happen before visual design are just as important as the final interfaces. **3. Every screen needs a purpose.** Designing individual screens is one thing; ensuring they connect logically to create a seamless user journey is another. **4. Beautiful design isn't enough.** An interface can look amazing, but if users struggle to navigate it or accomplish their goals, something is missing. Usability matters just as much as aesthetics. **5. Communication is part of the design process.** Preparing my screens into logical flows for developer handoff made me appreciate the importance of communicating design decisions clearly. **My biggest takeaway?** Being a UI/UX Designer goes beyond creating beautiful interfaces. It's about understanding problems, thinking through solutions, making informed decisions, and ensuring everything works together. This Bus App project gave me a deeper appreciation of what goes into building digital products. Five days. One project. Countless lessons. And definitely more to come! 🚀 #UIUXDesign #ProductDesign #BuildInPublic
DAY 4/5 THE DELIVER PHASE (Bus App Project)
Video Link: https://vimeo.com/1243670199 We've come a long way from the initial research to defining the user experience and bringing the interfaces to life. But there was one more important step: preparing everything for the developer. At this stage, I focused on arranging the designed screens into logical flows, showing how users would navigate from one screen to another and how the different parts of the application connect. The goal was to make the design easier to understand and provide a clear direction for implementation. After all, it's not enough to have beautifully designed screens. The developer also needs to understand how those screens work together. And with that, the Bus App design was ready for developer handoff! 🚀 #UIUXDesign #BuildInPublic
DAY 3/5 THE DEVELOP PHASE (Bus App Project)
DAY 3/5 THE DEVELOP PHASE (Bus App Project) Video Link: https://vimeo.com/1243654658 So far, I've shared how I moved from understanding the problem to defining how the Bus App should work. Now comes one of my favourite parts of the process: **bringing the experience to life visually!** At this stage, the focus shifted from structure and functionality to visual identity and interface design. Here's what I worked on: **1. Mood Board:** Exploring visual directions, colours, inspiration, and the overall look and feel of the application. **2. Logo & Name Development:** Working on the app's identity and creating a visual representation that gives the product its own personality. **3. High-Fidelity Wireframes:** Translating the earlier low-fidelity structures into more refined, detailed interfaces. **4. High-Fidelity Prototype:** Connecting the designed screens to create a more realistic, interactive representation of the Bus App. This phase was particularly exciting because I could finally see the ideas taking shape beyond sketches and basic wireframes. But there's still one important question: What happens when the designs leave the design environment? **Next up: DAY 4 — THE DELIVER PHASE. 🚌** It's time to see how everything comes together! #UIUXDesign #ProductDesign #BuildInPublic
DAY 2/5 THE DEFINE PHASE (Bus App Project)
Video Link: https://vimeo.com/1242935617 Yesterday, I shared how I approached the discovery process. Today, let's talk about what I did with all the information I gathered. Research is one thing; translating those findings into a clear product direction is another. At this stage, my goal was to give the Bus App a solid structure and map out how users would interact with it. Here's what I worked on: 1. User Stories: Identifying what users need to accomplish and why. 2. User Flow Sketches: Exploring possible user journeys with hand-drawn sketches. 3. Digital User Flows: Translating those sketches into structured digital flows based on high-priority user stories. 4. Site Map: Organising the app's content and establishing its information architecture. 5. Wireframes & Low-Fidelity Prototype: Exploring screen layouts and connecting them into an interactive experience. The focus wasn't on making things beautiful just yet. It was about getting the structure, functionality, and user experience right before moving into visual design. Because before deciding how a product should look, you need to understand how it should work. Next up: DAY 3 — THE DEVELOP PHASE. 🎨 This is where we start bringing the experience to life visually. Stay tuned! #UIUXDesign #BuildInPublic
Day 1 Wrap 🚀
And that's a wrap on Day 1! 🚀 We've explored the Discover Phase, where the focus was on understanding the problem, studying existing solutions, and getting closer to the people we're building for. But here's the interesting part: **Understanding the problem is only half the journey. What do you do with everything you've discovered?** Later today, we'll move into **Day 2: THE DEFINE PHASE.** I'll share how I made sense of the research findings, connected the dots, and translated user insights into a clearer product direction for the Bus App. Because knowing there's a problem is one thing. Knowing exactly what to solve and how to approach it is another. **Stay tuned. Day 2 promises to be interesting!** 👀 #BuildInPublic #ProductDesign
DAY 1/5: THE DISCOVER PHASE (Bus App Project)
The first thing I wanted to get right wasn't the interface. It was understanding the problem I was trying to solve. DAY 1: THE DISCOVER PHASE — UNDERSTANDING BEFORE DESIGNING Video Link - https://vimeo.com/1242583687 Before I could start thinking about colours, layouts, buttons, or navigation, I needed to understand the people who would eventually use this Bus App. I didn't want to build another transportation app simply because I could. I wanted to understand the existing experience, identify gaps, and find opportunities to make things better. So, I started with four key activities: 1. Competitive Analysis I explored existing solutions in the transportation space to understand what was already out there, what they did well, and where there were opportunities for improvement. 2. User Survey I wanted to hear directly from potential users. What are their experiences with bus transportation? What challenges do they encounter? What would make the experience better? 3. User Interviews Surveys provided useful insights, but I also wanted to hear people's stories in their own words. The interviews helped me explore their experiences and understand the problems beyond surface-level responses. 4. User Personas With the insights gathered, I began developing user personas to give the research a human face and help me understand who I was designing for. Why did I spend time on all these? Because it's easy to assume you know what users need. But assumptions can easily lead you to build the wrong solution. I wanted my design decisions to be informed by actual user needs, not just personal preferences. And that was how the journey began. Next up: The Define Phase. How do you turn all these discoveries into a clear product direction? We're just getting started! 🚀 #ProductDesign #UXResearch #BuildInPublic
Bus App Project
Hi, Africoders. Over the next course of five days, I'll be sharing a project that pushed me beyond my usual boundaries as a UI/UX Designer. It's a Bus App project, but the interesting part isn't just the product itself. It's how I went from approaching it as a design project to actually building the application from start to finish. Think about it: there's a lot more to building a product than deciding where buttons, cards, and navigation elements should sit on a screen. I had to navigate the entire process, from understanding the problem and defining the solution to designing the experience and getting my hands dirty with the actual development. I documented the journey in my Notion project journal, breaking it down into four major phases: 🧐 Discover Phase 🤔 Define Phase 🖌️ Develop Phase 🚌 Deliver Phase Over these five days, I'll be opening up that journal and sharing the thinking, decisions, challenges, and progress behind each stage. There's a particular lesson I took away from this experience: **understanding how to design a product is one thing; understanding what it takes to bring that product to life is another.** I'm excited to share this journey with you. Let's get into it! 🚀 #BuildInPublic #ProductDesign
Don't Just Focus on How Far You Have to Go. Look at How Far You've Come.
Don't Just Focus on How Far You Have to Go. Look at How Far You've Come. One thing I've learned is the importance of tracking your growth, especially when you're learning a new skill or building something from scratch. Sometimes, we get so focused on where we want to be that we forget to appreciate how far we've already come. You're frustrated because you haven't landed that client yet, you feel like you're not improving fast enough, or you look at other people's progress and start questioning your own. But have you ever stopped to compare who you are today with who you were six months ago? Can you solve problems that once seemed impossible? Have you built things you couldn't build before? Are you more confident in your abilities than you used to be? **If you don't track your growth, you might forget to be grateful for your progress.** On days when things aren't working out, when results aren't coming, and when you feel like giving up, looking back at your progress can remind you that your efforts haven't been wasted. It reminds you that growth is happening, even when it doesn't feel like it. You don't need anything complicated to get started. Keep a record of the projects you've completed, the skills you've learned, the challenges you've overcome, and the lessons you've picked up along the way. Take screenshots, save your old work, and write down your wins, no matter how small they seem. One day, you'll look back at those records and realize that the things you once struggled with have become things you can now do with ease. **Your progress deserves to be documented, not just remembered.**
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Challenges
2 wins · 4 placed · 4 completed · 4-challenge streak
Weekly · Winner · Won 11 Oct 2026 · ₦5,000
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Recognising builders, learners and supporters every week.
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- 11 October 2026
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- Winner · ₦5,000
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- ₦5,000 Builder · ₦2,500 Learner · ₦2,500 Community Supporter. Nigeria-only; Nigerian bank account required to receive. Quality over volume — never automatic from post count.
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Weekly · Winner · Won 2 Oct 2026 · ₦5,000
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Create a short video (about one minute) teaching the community one useful thing — a tip, tool, concept, or technique.
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- Date won
- 2 October 2026
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- Winner · ₦5,000
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- 70 campaign points · Weekly recognition ₦20,000 (staff-selected)
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Weekly · Runner-up · Result 1 Nov 2026 · ₦5,000
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Show your finished result: a project, portfolio piece, case study, skill proof, or other outcome from your 10-week journey.
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- 1 November 2026
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- Runner-up · ₦5,000
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- 70 campaign points · Weekly recognition ₦20,000 (staff-selected)
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- #2
Weekly · Runner-up · Result 23 Oct 2026 · ₦5,000
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Demo what you have built or learned. Show your project, skill progress, or learning journey — including your Week 1 goal if it applies.
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- Runner-up
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- 23 October 2026
- What they won
- Runner-up · ₦5,000
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- 70 campaign points · Weekly recognition ₦20,000 (staff-selected)
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- #2
Weekly · Submitted · Submitted 9 Oct 2026 · Up to ₦20,000
About this challenge
Pair with another Africoder. Teach each other something useful, then write up what you taught, what you learned, and who you paired with.
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- Submitted
- Challenge ends
- 9 Oct 2026
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- Weekly recognition · ₦20,000
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- #7
Weekly · Submitted · Submitted 9 Oct 2026 · Up to ₦20,000
About this challenge
Invite one new person to Africoders using your invite link. The referral counts when they complete their profile (username, headline, bio, and onboarding).
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- Submitted
- Challenge ends
- 16 Oct 2026
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- Weekly recognition · ₦20,000
- Rank
- #3
Build challenge · Joined · Joined 28 Sep 2026 · Up to ₦400,000
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Build something useful. Ship it. Get discovered.
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- 30 Sep 2026
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- 1st Place · ₦200,000
- 2nd Place · ₦120,000
- 3rd Place · ₦50,000
- Community Choice · ₦30,000
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